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First-person psychological horror
GRIMORIUM
Truth lies in darkness.
A father. A silence.
Something left unanswered.
PC · In development · Steam page coming later
Dorian Hallow
His son is gone.
The questions remain.
He used to ask questions for a living.
Now he cannot stop.
What happened to Jacob?

GREYHAVEN / CONCEPT ARTWORK
Rural New York / 1976
Greyhaven.
Jacob Hallow’s death has an official explanation. His father has reasons to doubt it.
In Greyhaven, Dorian follows the traces his son left behind: through weathered homes, neglected roads, and conversations that stop when the questions become too specific.
The further he looks, the less the official account explains.

Look closer
Follow the trace.
Question the pattern.
Examine what was left behind. Compare records, objects and memories. A detail dismissed in one account may be the thread that connects another.
Listen for voices beneath the noise. Interpret the signs. What you find is evidence; what it means is still a question.

Memory / Ritual / Choice
The dead leave more
than remains.
Dorian’s search brings him into contact with spirits of the dead—and of those who were never born. Their memories hold stories of loss, hatred and revenge that never found an end.
Recover what remains of each story. Choose a ritual in response: help a spirit find resolution, destroy it, or walk away.
These choices do not change where the story leads. The world offers no reward for compassion and no punishment for cruelty.
Your choices reveal more about you than the world you leave behind.
What Grimorium Is
What Grimorium Is
- A psychological descent.
- An interpretive investigation.
- A confrontation with the self.
What Grimorium Is Not
- A game built around combat.
- A string of jump scares.
- A power fantasy.
- A puzzle with one clear solution.
What remains of you?
The official account
Read between the lines.
Document index
- Interagency record transmittal · Text
- Initial incident report · Text
- Coroner’s examination — Jacob Hallow · Text
- Personnel abstract — service record · Text
- Personnel abstract — administrative history · Text
- Investigative intelligence summary · Text
- Request for identification / information · Text
- Recorded interview — page 1 · Text
- Recorded interview — page 2 · Text
- Recorded interview — page 3 · Text
GRIMORIUM / In development
Stay close to the darkness.
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